> For the complete documentation index, see [llms.txt](https://handsnft.gitbook.io/handsnft/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://handsnft.gitbook.io/handsnft/v1-to-v2-update-notes.md).

# V1 to V2 Update Notes

### Mechanics Changed/Improved in HandsNFT AI v2 <a href="#c96c" id="c96c"></a>

**Hand Card**\
Hand Cards are essential in-game assets required for participating in HandsNFT AI.

<figure><img src="https://miro.medium.com/v2/resize:fit:1050/1*uclD3kVkZNdXtWYci6sddA.png" alt="" height="234" width="700"><figcaption></figcaption></figure>

In the previous season, these assets were NFTs, but with v2, they have been transformed into non-transferable Hand Cards.

**Why This Change?**

* **Non-Transferability for Fair Competition:** Tradable NFTs could allow external purchases that might create an unfair advantage in reward pools. To maintain fairness and balance, Hand Cards are now **non-transferable and cannot be sold.**
* **Streamlined User Experience:** Eliminating staking and unstaking processes reduces gas fees and simplifies gameplay, making the experience more accessible and cost-effective.

**No More Stake and Unstake**

With Hand Cards, the staking and unstaking mechanism has been removed. Players can now directly:

* Claim their available rewards.
* Attempt to level up.
* Upon reaching DiamondHand status, **opt to migrate** their Hand Card for a recognition-based NFT.

<figure><img src="https://miro.medium.com/v2/resize:fit:479/1*mA9xiq3Vb8-4hhvG7Fabyg.png" alt="" height="581" width="319"><figcaption></figcaption></figure>

**Migrate**\
Each season, HandsNFT AI will allow a limited number of **DiamondHand Cards** to be migrated. Through migration, players can burn a DiamondHand Card to receive an exclusive NFT from the HandsNFT AI NFT collection on the Ethereum blockchain. These NFTs will be **distributed transparently through an on-chain process** after the season ends.

\
**Important Note:** **A migrated Hand Card can no longer claim rewards.**

<figure><img src="https://miro.medium.com/v2/resize:fit:1050/1*3Q5m4X5fRlj56dr-KYEtKw.png" alt="" height="477" width="700"><figcaption></figcaption></figure>

### Pools and Prize Distribution <a href="#b319" id="b319"></a>

Rewards are automatically allocated to reward pools based on the number of minted Hand Cards. There are four pools:

* **Paperhand Pool**
* **Sandhand Pool**
* **Steelhand Pool**
* **Diamondhand Pool**

Each pool corresponds to a Hand Card level, with higher-level pools offering access to increased reward opportunities.

<figure><img src="/files/k3CxBXkIMSLKDWb54s4b" alt=""><figcaption></figcaption></figure>

**Key Considerations for Pools:**

* **Claiming rewards follows a First Come, First Served (FCFS) system.** Players must track their **Claim Timers** to maximize their participation in the pools.
* **Strategic Leveling Up Matters:** Prioritizing higher-level pools can increase reward opportunities, but if higher-tier pools are depleted, lower-tier pools may offer an advantage.

**Paperhand Pool:**

* This pool **does not provide claimable rewards.**
* Players in this pool can gain **experience points (EXP)** to progress to higher levels.

### HAI Dashboard <a href="#a7cd" id="a7cd"></a>

Players can now monitor real-time in-game activities, including the latest **mints, claims, level-ups, and migrations.** With the HAI Dashboard, players can develop strategic decisions based on **observing in-game trends and competition movements.**

<figure><img src="https://miro.medium.com/v2/resize:fit:1050/1*0fmGHrO7vqDSshiZpYoS2g.png" alt="" height="238" width="700"><figcaption></figcaption></figure>


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